About the Project
This Project was about simulating a real working environment in a studio, going through the workflow, iterative and incremental development, aquiring skills in learning and using new software fast and professional, going to the limits of one's capacity.
Our client was the games studio Dev6, the professor was the Creative Director and his assistant was the Art Director. Of all the fellow students 4 were chosen to be Lead Artists.
Software used:
Our client was the games studio Dev6, the professor was the Creative Director and his assistant was the Art Director. Of all the fellow students 4 were chosen to be Lead Artists.
Software used:
- 3DS Max (Modeling & UV Map)
- Blender (Rigging & Animation)
- Photoshop (Overpainting,Moodboards & Concept Art)
- Allegorithmic Substance Painter (Polishing)
- Pepakura Desiner (Paper Model)
The Result
This is the result of the whole project we worked on. The King figure is made by me.
King Mech
Chess Figure of a King in a Mecha Setting.
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Camera Drone
Environmental Asset of a Battlechess Game.
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Banner
Environmental Asset of a Battlechess Game.
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